3D Tournament Rules
A 3-D course consists of 20 full sized animal targets distributed at various distances from each other depending on the terrain available. The targets are numbered from 1 - 20 and must be shot in consecutive order. In most competitions there will be a second 20 target course numbered from 21 – 40. Stakes, various distances from the targets, indicate the shooting position for different age and equipment classes. Distances are not marked, judging the distance from the shooting position to the target is part of the challenge. Range finders or cameras are not permitted during any competition. Target sizes will differ depending on the type of animal, although some small animals (mosquitoes or frogs) are enlarged to create a feasible target. Targets will be at different distance from the shooting stakes. The distances may differ from 3 yards to 50 yards. The larger animals are usually used for the longer distances.
The number of archers per group may be between three and five, although four is the preferred number. In the event that one group is holding up the next group on the range, it is courteous to allow the faster group to shoot through. It is important to stay on the marked trails, getting off or going backwards on the trails may be dangerous.
It is common to use a Shotgun start where groups of archers are assigned a target number to start at. All groups will start shooting on a signal at the same time and shoot targets in rotation to cover all 20 targets. One archer shoots at a time. The order of shooters shall be rotated from target to target. Only one arrow is shot at each target by each archer. Courtesy demands that any chatter is stopped as an archer is at full draw. Ample space must be given to the shooting archer. A time limit of two minutes per shooter is customary. Discussion in regards to yardage is not allowed until all archers have shot this particular target. Arrows are not pulled until all archers have shot. In case of a miss one archer should stay in front of the target while others may look for the missed arrow.
Double scoring is customary during tournaments. Each archer has two score cards. Two of the group of archers are designated to mark the scores on separate score cards while another calls out the scores. The arrows are not to be touched until all agree that the scores are correct. The exact location to score on the animals is marked with indented lines on the body. While these lines are not visible to the naked eye to most archers, binoculars are allowed to determine where the vitals are. Three irregular circles are differentiating scores between an 11, 10 and 8. An arrow touching a line on the outside of the circle counts as if inside the circle. A hit anywhere else on the body except hoofs and horns counts 5 points. Hoofs and Horns count as a miss. In order to score an arrow it must be stuck in the target. Shoot through or bounce-outs must be witnessed by the majority of the group to be scored. All score cards must be totaled and are to be signed by the archer and one other archer of the group before turning them in to the organizer.
Sample Score Card: Sample Target: